EDUC 4143 FalshCards

Topic: BusinessComparative Analysis
Sample donated:
Last updated: May 3, 2019
Learning by changing existing knowledge structures.

Blending a native culture with a new culture, keeping elements of both.
A transitional period of physical and psychological development beginning around 11 to 13 years, extending through the teenage years.
Affective Domain
Feelings, emotions, values, and attitudes.
Learning by adding new knowledge to existing knowledge.

Biracial or Multiracial
Having ancestors from two or more racial groups.
Cognitive Domain
memory, reasoning, and thinking abilities
Learner-centered approach to teaching; students construct knowledge for themselves
Cultural Pluralism
A system in which many different cultural groups are valued and share power
A way of life shared by members of a certain group, including values, beliefs, and attitudes.
Changes taking place as one grows
Developmentally Appropriate or Age Appropriate
Considering the age and stage of growth of the child in providing and planning learning experiences
Variety of different groups within the same setting
Self-centeredness, especially in a very young children
Ethnic Group or Ethnicity
A social group defined on the basis of its religious, national, or cultural characteristics
Believing one’s culture is better than other cultures
Perceiving as a whole and preferring to learn with others
Perceiving in parts and preferring to learn alone
Guided practice
Practicing under the direction of the teacher
High Level thinking skills
The ability to use basic knowledge in analyzing, evaluating or manipulating information
Interdisciplinary unit
Many subject areas are included under one topic or theme
Kinesthetic (Tactile) Learners
Students who learn best by movement
Stands for “What I Know, What I Want to Know, and What I Learned”
Maturation or Development
The process of growing and changing
Melting pot Theory
The theory that cultures should blend into the main culture, losing unique characteristics
Ability to monitor and think about one’s own thinking, learning, and remembering.
The teacher or student demonstrators processes, skills, or behaviors for learning
Positive/negative mindset for a group of people
Psychomotor Domain
Physical activities or skills
Salad Bowl theory
the theory that cultures mix but retain uniqueness
Support for learning and problem solving that is withdrawn as competence improves
Schema (Schemata)
Mental structures for organizing concepts and relationships
reaching one’s fullest potential
one’s perception of self (neither good nor bad)
Self-confidence that one can succeed (good)
feelings about oneself (can be good or bad)
Assumption about certain people types of people
Tactile learners
Students who learn best by touch
Zone of proximal development
different between what a student can do alone and with help from a peer or adult
Alternative Education Program (AEP)
A campus or district-level placement for disruptive students who have broken the rules or laws
Requiring strict adherence to rules
Classroom climate
atmosphere or feeling from interactions within the classroom
Classroom Management
How a teacher sets up and runs a supportive classroom free from distractions and inappropriate behavior
Conflict resolution
Strategies for settling disagreements
Results that logically or naturally follow an action
A system of positive guidance and redirection encouraging students to regulate their own behavior
Learning Center
An area in the classroom where students can work independently at their own ability levels
Allowing or tolerating leniency in relation to rules
Noticeable or conspicuous
Sponge Activity
a short lesson to involve students and to “soak” up time before instruction begins
moving from one activity or lesson part to another
Acceptable Use Policy (AUP)
School district’s policy for use of school resources, especially school computers and the Internet; must ne signed by students and parents
A time-saving Internet feature to keep an address or URL you wish to return to later
Distance Education
Linking students and teachers in different locations through technology to facilitate learning
the physical parts of the computer
an element in an electronic document or website that moves the viewer to another place in the same document or to an entirely different document or website
nonsequential text presentation
Special type of database program that combines text, graphics, sound, and video elements into a product with “clickable” links to present ideas and information
Authoring system software originally designed for kids to produce hypermedia
Input device
Translates information into a form that the computer can understand, i.

e. keyboard, mouse, scanner, digital cameras

Local Area Network (LAN)
A network in which the computers that are connected are close to each other, many times within the same building or campus
Navigating from one place to another on a nonlinear fashion through related topics
Network Interface card (NIC)
Connects computers to a network or shared devices, applications, peripherals
Output Device
Translates proceeded information into a form that we can understand. i.e., monitor, printer
Search String
A phrase using AND, OR, NOT, or NEAR that narrows or broadens an Internet search
The programs that instruct the computer to do certain jobs
Camera that can be connected to the Internet for continuous images
Wide Area Network (WAN)
A network that extends over a long distance
short for Web browser, it is an application program that allows users to “browse,” display, and navigate through the information an the World Wide Web
Computer Assisted Instruction (CAI)
Instruction that utilizes a computer to present information to the student as a self-learning tool such as drill/practice and tutorial software
Computer graphics
Software that produces all kinds of graphics, such as 3D animation, charts, and graphs; can be from the Internet, digital cameras, scanners, etc.
Software that produces a collection of data organized according to some structure or purpose; can manipulate data in a large collection of files (the database), cross-referencing between files as needed
Desktop publishing
specialized software designed to combine text and graphics to produce high-quality output on a laser printer or typesetting machine
Drill and Practice
Software that provides repetitive practice on skills previously taught through teacher-led instruction or tutorial software
Electronic correspondence used as a motivational tool for practicing reading and writing skills through activities such as E-Pals or Key Pals
software that allows two or more networked users to work on the same document at the same time
Software that combines multiple types of media such as text, graphics, sounds, animation, and video into an integrated product
Productivity tools
software that increases classroom teacher’s effectiveness; for example, grade book program, puzzle makers
Software that creates a like life but artificial environment with risks and complications removed
software based in the traditional accounting worksheet that has rows and columns that can he used to present, analyze, and compile data
instructional software that presents new information or skills in a series that progress through levels of difficulty and understanding
Word processing
Software designed to make the computer a useful electronic writing tool that edits, stores, and prints documents

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