Type: Research Essays
Sample donated: Janice Townsend
Last updated: July 24, 2019
Throughout this article,we will be researching the effects of video gaming whether it’s bad or good.Video games have been around for some time now, the modern-day video games whenplaying must have a player’s undivided attention. When playing these games, thegamers are always attached on a physical and emotional level. Today there’sabout a 97 percent chance of teenagers in the United States that plays videogames then before which means that the people who are selling these games areprofiting. I must admit that there are many domestic video games out there thatbrings in about $12 billion each year. A lot of these games has both negativeand positive effects on our youth. Even though there have been studies of videogames being negative there are also studies that have proven games to have apositive impact on children and these games sometimes help children to improvetheir mental by allowing them to improve their dexterity and computer literacy.
Gaming could also add a positives psychological impact that could improve agamer’s emotional health. For example,games such as Roadblocks, or Sims Free Play could be used to help autisticchildren learn social interactions that can help them in their daily life. Technologyhas improved tremendously to the point of better graphics these graphics giveoff a sense of reality so that the player could have a better experience.
Videogames have been around for about 30 plus years, the modern-day video games whenplaying must have a players undivided attention. When playing these games, thegamers are always attached on a physical and emotional level. Today there’sabout a 97 percent chance of teenagers in the United States that plays videogames then before which means that the people who are selling these games areprofiting. I must admit that there are many domestic video games out there thatbrings in about $12 billion each year. A lot of these games has both negativeand positive affects on our youth. Even though there have been studies of videogames being negative there are also studies that have proven games to have apositive impact on children and these games sometimes help children to improvetheir mental by allowing them to improve their dexterity and computer literacy.Technology has improved tremendously to the point of better graphics thesegraphics gives off a sense of reality so that the player could have a betterexperience.
Did you know that the quality of these video games sometime makespowerful impacts on our youth lives? For example, when a game has a prosocialand rewards the gamer for building its own city or for helping others, thechild seems to want to help more and show more empathy in their daily lives.”According to a 2014 study by Douglas Gentile, Ph.D., associate professor ofpsychology at Iowa State University. Studies also has shown that video gameswith violent content are linked to more aggressive behavior in teens.” Some ofthese games brings many concerns of the parents because they feel that thesegames may contain violence. Some of this is because of the amount of time thatis spent on these video games which could increase the child’s behavior makingthem aggressive. Iread a 2010 survey by the Kaiser Family Foundation that children from the ages8 and up devotes over six hours each day to gaming, or entertainment media.
Understand that less than half of our youth who did this survey said that theirparents has certain rules about the games and the shows that they play orwatch. In some games where players are to interact and where they areencouraging and identifying with ones’ role played by their best characterplayers can rank up in the game level as they master each skill so that theyare able to win. “In videos game about cars, and winning may mean winning therace” however in most of these popular games the only way to move up and win isthrough fighting or battling with one another. Gamers normally benefit fromengaging in violence while beating the opponent up which does shows lots ofaggression and violence. “Mr Gentile & Anderson (2003) stated that thesevideo games would increase the negative behavior in our children because of theconstant act of violence throughout the course of the game and that the act arecontinually being repeated. Repetition plays a big part in this because thismethod has long been considered as an effective teaching technique when it comesto trying to increase ones’ learning patterns. It was said in research by(Pediatrics, Nov.
2008)” that managing for earlier aggression, children whoplayed video games that had a lot of shooting or fighting in them were likelyto show more aggression in the beginning of the school year than any otherchild later in the school year while some video games does require you toabstract a high level of thinking. There were even some studies that tried todraw out a distinction of bad and good games but neither of the studies gavethe researcher a reason to believe that the games would lead to real worldviolence. Even thought they have drawn out conclusions that small areas ofsubgroups such as our youth being at risk of being violent from a bigpopulation which trends can be risky, it is still worth nothing that as violentgames have increased during the years, the amount of violence our youth hasfell by which happens to be more than half in the year of 1994 to 2010 and thisis according to the United States Department of Justice. Of course, this isnothing that you would expect if any of these games had the power to makechildren go bad or do evil. Thisresearch concludes that any aggressive or negative acts or effect of childrenafter playing violent video games might have more than an offset only becauseviolent people are lured to such games, and the more they play these games theless time they have to commit a crime.
“Even if violent video games are not turningpeople into killers, we might still wonder if they are harming our kids insubtler ways. As psychologist Douglas A. Gentile of Iowa State University putsit, whatever we practice repeatedly affects the brain”. A lot comes into playwhen it comes to this topic I say different children different situations.
While writing this paper I decided to have a sit down with my 15 ½ year old sonand ask him his opinion on this topic and he explained that some children dotend to get angry while playing these games but only because they don’t takelosing to well, so it may affect them that way. They may get mad at the gameand yell or scream at their teammate or even get so mad and through thecontroller. I then share the situation with him about the boy who shot up aschool or church and his response to that was that some children minds are notequip to handle video games he then went to explain a situation that happensconstantly with is 10,15 year old cousin and how they tend to get angry whenthey play 2k18 because of the other players aren’t moving correctly or becausethey may be losing and this is in fact a true story because their grandmotherhave taking their controllers a few times because of it. My son goes on to saythat he feels that it wasn’t and will never be that serious to him he feelsthat it is just a game and he fully understands that.
In conclusion someeffects of playing video games being negative while others may view them aspositive. Thisdebate is one that can swing in either direction depending on the individual’spoint of view and on a case by case basis. I truly believe that video games do not affect human behavior in allpeople. I think video games can produce addictivebehavior because of its immersive worlds and captivating story. Video games can be a world separate from thereal world we currently live in and those who engage in playing video gameswhether its online or single player uses video games as an escape from the realworld they live in.